Friday, April 22, 2011

Weekly Update

This week i have not done as much programming as i would like but there have been other issues to deal with. I have iterated the level a little more, changed and tweaked abunch of stuff and its coming together nicely.
We discussed if we were to build the castle in modules so that we could walk inside it but we decided it would be more time efficient and less problematic just creating a specific indoor scene.
With that decided i created a prototype to see what that would look like and it looks pretty good even with placeholder graphics.

I have also created the different events that will exist on this level and after some iteration on those i started working on the mage dodgeball event.
What you see in the video below is a trigger on the ground the player needs to stand on for some seconds to activate the event. Four walls and a mage standing outside spawns when its started and he then starts to throw fireballs into the square the player is locked in.

Enjoy.

0 comments:

Post a Comment